Exit Strategy
Exit Strategy
“Exit Strategy” is a custom level made for Fallout 4
Development Info:
Game: Fallout 4
Genre: RPG, FPS
Mode: Single Player
Team Size: 1 Developer
Engine: Fallout 4 Creation Kit
Development Time: 195 hours
Responsibilities:
Concept and Preprodcution Documentation
narrative Design and Implementation
Scripting
Gameplay Flow
World Building
Lighting and decoration
“Exit Strategy” is a custom level created for Fallout 4. In “Exit Strategy,” players will find themselves captives in a strange prewar home, with seemingly no way out. Players will need to observe their environment and solve puzzles as they try to make their escape from their strange prison. While working their way through the compound, players will uncover the story of the facilities previous inhabitants and the strange circumstances around them.
design goals
craft a cohesive quest that fits within the Fallout world
design engaging puzzles that provide a understandable challenge to players
tell an emotional story with environmental storytelling and discoverable narrative elements
what i learned
writing for games is not like writing for other mediums
I learned that writing for video games diverges significantly from writing for other mediums due to its interactive nature. Unlike writing literature, game narratives must adapt to the player's choices, creating branching storylines and multiple outcomes. This requires a non-linear approach to storytelling, where the writer must consider various player decisions and their consequences. Writing for video games demands a unique skill set that blends traditional storytelling techniques with interactive elements to create immersive and engaging player experiences.
a good choice is not black or white
Creating an engaging narrative choice for players necessitates steering clear of black-and-white decisions. Presenting complex dilemmas with shades of grey challenges players to deliberate, debate, and ultimately define their character's moral compass. By offering nuanced options that delve into moral ambiguity, the narrative immerses players in a world where decisions are seldom clear-cut. This approach not only enhances replay value but also prompts players to contemplate their actions, fostering a deeper connection to the game world and its inhabitants. In the realm of game design, embracing the intricacies of human decision-making through non-binary choices can elevate storytelling to a more profound and impactful level.
playtesting is everything
I found that relying on my peers for playtesting greatly increased the quality of my level. In previous projects, I often hesitated to lean on my peers for support, preferring instead to finalize most aspects of my work before seeking their input. While I did involve them in playtesting, it was typically after most of the level design had already been solidified. However, with this recent project, I took a different approach. I actively sought out my peers from the beginning, encouraging them to playtest my level at its earliest stages, inviting their suggestions, and asking their assistance with any technical challenges that arose.
take advantage of preproduction
Utilizing preproduction milestones could have significantly enhanced my readiness for designing my own level. Specifically, more action blocks and a thorough Level Design Document would have provided invaluable assistance. Given the broad scope of the project parameters, we enjoyed considerable freedom in our design approach, largely attributable to Creation Kit’s versatile nature. However, when it came to creating the Level Design Document, I found myself overwhelmed by the multitude of possibilities. Taking the time to really refine what the quest would be, down to the location of cover and items, would have helped jumpstart the project. As stated, time ended up being a precious resource.